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2025-09-06 17:17:39 +04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class NPCHealthBar : MonoBehaviour
{
[SerializeField] private bool ShowHealthbar;
[SerializeField] private HealthBar healthbarPrefab;
[SerializeField] public Transform HeadTransform;
[System.NonSerialized] public HealthBar healthBar;
[SerializeField, Range(0, 5)] private float yOffset = 0.5f;
[SerializeField] private float zOffset = 0.5f;
private void Start()
{
Vector3 offset = new Vector3(0, yOffset, zOffset);
healthBar = Instantiate(healthbarPrefab, HeadTransform.position + offset, Quaternion.identity, transform);
if (!ShowHealthbar)
{
healthBar.GetContainer().SetActive(false);
healthBar.ShowBar = ShowHealthbar;
}
}
}