30 lines
854 B
C#
30 lines
854 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class NPCHealthBar : MonoBehaviour
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{
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[SerializeField] private bool ShowHealthbar;
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[SerializeField] private HealthBar healthbarPrefab;
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[SerializeField] public Transform HeadTransform;
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[System.NonSerialized] public HealthBar healthBar;
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[SerializeField, Range(0, 5)] private float yOffset = 0.5f;
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[SerializeField] private float zOffset = 0.5f;
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private void Start()
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{
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Vector3 offset = new Vector3(0, yOffset, zOffset);
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healthBar = Instantiate(healthbarPrefab, HeadTransform.position + offset, Quaternion.identity, transform);
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if (!ShowHealthbar)
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{
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healthBar.GetContainer().SetActive(false);
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healthBar.ShowBar = ShowHealthbar;
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}
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}
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}
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