20 lines
494 B
C#
20 lines
494 B
C#
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using UnityEngine;
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public enum TransformTarget
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{
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Position,
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Rotation,
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Both
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}
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[CreateAssetMenu(fileName = "PerlinNoiseData", menuName = "FirstPersonController/Data/PerlinNoiseData", order = 2)]
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public class PerlinNoiseData : ScriptableObject
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{
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#region Variables
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public TransformTarget transformTarget;
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[Space]
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public float amplitude;
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public float frequency;
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#endregion
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}
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