20 lines
494 B
C#
Raw Normal View History

2025-09-06 17:17:39 +04:00
using UnityEngine;
public enum TransformTarget
{
Position,
Rotation,
Both
}
[CreateAssetMenu(fileName = "PerlinNoiseData", menuName = "FirstPersonController/Data/PerlinNoiseData", order = 2)]
public class PerlinNoiseData : ScriptableObject
{
#region Variables
public TransformTarget transformTarget;
[Space]
public float amplitude;
public float frequency;
#endregion
}