ClientServer/Client/Assets/Scripts/UI/BankVaultManager.cs

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2025-09-06 17:17:39 +04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BankVaultManager : MonoBehaviour
{
// public static BankVaultManager Instance { get; private set; }
//
// private Dictionary<int, Image> bankItemsDict = new Dictionary<int, Image>();
//
// public int[] bankItemSlots = new int[25];
// public int[] bankItemCount = new int[25];
// public int maxItemCount = 1000; //Max stack number.
// private Sprite[] itemSprites = new Sprite[25];
//
//
// private void Awake()
// {
// Instance = this;
// InitializeDictionary();
// }
//
// private void InitializeDictionary()
// {
// for (int i = 0; i < 25; i++)
// {
// bankItemsDict.Add(i, GameObject.Find("Vault_item_" + i).GetComponent<Image>());
// }
// }
//
// public void UpdateBank(int[] itemIds, int[] count)
// {
//
// }
//
}