ClientServer/Client/Assets/Scripts/UI/BillBoardCanvas.cs

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2025-09-06 17:17:39 +04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BillBoardCanvas : MonoBehaviour
{
private void Awake()
{
camera = Camera.main;
}
private void Update()
{
transform.LookAt(transform.position + camera.transform.rotation * Vector3.forward, camera.transform.rotation * Vector3.up);
}
private Camera camera;
}