ClientServer/Client/Assets/Scripts/UI/InGameStatsController.cs

18 lines
518 B
C#
Raw Normal View History

2025-09-06 17:17:39 +04:00
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class InGameStatsController : MonoBehaviour
{
[SerializeField] private TMP_Text livesRemainingText;
[SerializeField] private TMP_Text currentWaveText;
public Transform PlayerStatsParent;
public InGameStats InGameStatsPrefab;
public void SetData(int livesRemaining, int currentWave)
{
livesRemainingText.SetText($"Lives Remaining: {livesRemaining}");
currentWaveText.SetText($"Current Wave: {currentWave}");
}
}