ClientServer/Client/Assets/Scripts/UI/ResetAllBindings.cs

18 lines
399 B
C#
Raw Normal View History

2025-09-06 17:17:39 +04:00
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class ResetAllBindings : MonoBehaviour
{
[SerializeField] private InputActionAsset inputActions;
public void ResetBindings()
{
foreach (InputActionMap map in inputActions.actionMaps)
{
map.RemoveAllBindingOverrides();
}
PlayerPrefs.DeleteKey("rebinds");
}
}