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304 B
C#
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2025-09-06 17:17:39 +04:00
using UnityEngine;
public class FaceCamera : MonoBehaviour
{
private Camera _Camera;
public void Awake()
{
_Camera = Camera.main;
}
private void Update()
{
transform.rotation = Quaternion.LookRotation(_Camera.transform.forward, _Camera.transform.up);
}
}