16 lines
304 B
C#
16 lines
304 B
C#
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using UnityEngine;
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public class FaceCamera : MonoBehaviour
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{
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private Camera _Camera;
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public void Awake()
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{
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_Camera = Camera.main;
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}
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private void Update()
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{
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transform.rotation = Quaternion.LookRotation(_Camera.transform.forward, _Camera.transform.up);
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}
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}
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