52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotate : MonoBehaviour
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{
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//Rotational Speed
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[SerializeField] private float speed = 0f;
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//Forward Direction
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[SerializeField] private bool ForwardX = false;
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[SerializeField] private bool ForwardY = false;
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[SerializeField] private bool ForwardZ = false;
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//Reverse Direction
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[SerializeField] private bool ReverseX = false;
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[SerializeField] private bool ReverseY = false;
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[SerializeField] private bool ReverseZ = false;
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void Update()
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{
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//Forward Direction
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if (ForwardX)
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{
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transform.Rotate(Time.deltaTime * (speed + Random.Range(speed / 2, speed * 1.1f)), 0, 0, Space.Self);
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}
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if (ForwardY)
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{
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transform.Rotate(0, Time.deltaTime * (speed + Random.Range(speed / 2, speed * 1.1f)), 0, Space.Self);
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}
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if (ForwardZ)
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{
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transform.Rotate(0, 0, Time.deltaTime * (speed + Random.Range(speed / 2, speed * 1.1f)), Space.Self);
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}
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//Reverse Direction
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if (ReverseX)
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{
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transform.Rotate(-Time.deltaTime * (speed + Random.Range(speed / 2, speed * 1.1f)), 0, 0, Space.Self);
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}
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if (ReverseY)
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{
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transform.Rotate(0, -Time.deltaTime * (speed + Random.Range(speed / 2, speed * 1.1f)), 0, Space.Self);
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}
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if (ReverseZ)
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{
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transform.Rotate(0, 0, -Time.deltaTime * speed, Space.Self);
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}
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}
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}
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