30 lines
816 B
C#
30 lines
816 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ScreenFlash : MonoBehaviour
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{
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Image screenFlashImage;
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// Start is called before the first frame update
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void Start()
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{
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this.screenFlashImage = transform.GetComponentInChildren<Image>();
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screenFlashImage.color = new Color(1.0f, 0.0f, 0.0f, 0.5f);
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}
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private void OnEnable()
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{
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if (screenFlashImage != null)
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screenFlashImage.color = new Color(1.0f, 0.0f, 0.0f, 0.5f);
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}
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// Update is called once per frame
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void Update()
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{
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screenFlashImage.color = new Color(1.0f, 0.0f, 0.0f, screenFlashImage.color.a - (0.5f * Time.unscaledDeltaTime));
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if (screenFlashImage.color.a <= 0.0f) { this.gameObject.SetActive(false); }
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}
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}
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