ClientServer/Client/Assets/Scripts/Weapons/CrossbowAnimation.cs

24 lines
480 B
C#
Raw Normal View History

2025-09-06 17:17:39 +04:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CrossbowAnimation : MonoBehaviour
{
private Animator anim;
[SerializeField] private string loadBoltSound = "RepeatingBow_Draw";
private void OnEnable()
{
anim = GetComponent<Animator>();
}
public void FireBow()
{
anim.Play("Loose");
}
public void PlayDrawSound()
{
AudioManager.Instance.playSound(loadBoltSound);
}
}