using UnityEngine;
namespace EZCameraShake
{
public class CameraUtilities
{
///
/// Smoothes a Vector3 that represents euler angles.
///
/// The current Vector3 value.
/// The target Vector3 value.
/// A refernce Vector3 used internally.
/// The time to smooth, in seconds.
/// The smoothed Vector3 value.
public static Vector3 SmoothDampEuler(Vector3 current, Vector3 target, ref Vector3 velocity, float smoothTime)
{
Vector3 v;
v.x = Mathf.SmoothDampAngle(current.x, target.x, ref velocity.x, smoothTime);
v.y = Mathf.SmoothDampAngle(current.y, target.y, ref velocity.y, smoothTime);
v.z = Mathf.SmoothDampAngle(current.z, target.z, ref velocity.z, smoothTime);
return v;
}
///
/// Multiplies each element in Vector3 v by the corresponding element of w.
///
public static Vector3 MultiplyVectors(Vector3 v, Vector3 w)
{
v.x *= w.x;
v.y *= w.y;
v.z *= w.z;
return v;
}
}
}