using System.Collections.Generic; using UnityEngine; namespace VolumetricFogAndMist2 { public class VolumetricFogSubVolume : MonoBehaviour { public VolumetricFogProfile profile; public float fadeDistance = 1f; public static List subVolumes = new List(); void OnDrawGizmos() { Gizmos.color = Color.white; Gizmos.DrawWireCube(transform.position, transform.localScale); } void OnEnable() { if (!subVolumes.Contains(this)) { subVolumes.Add(this); } } void OnDisable() { if (subVolumes.Contains(this)) { subVolumes.Remove(this); } } } }