#ifndef __platformDefines_hlsl_ #define __platformDefines_hlsl_ #if SHADER_API_METAL #define GPUI_THREADS 256 #define GPUI_THREADS_2D 16 #elif SHADER_API_GLES3 #define GPUI_THREADS 128 #define GPUI_THREADS_2D 8 #elif SHADER_API_VULKAN #define GPUI_THREADS 128 #define GPUI_THREADS_2D 8 #elif SHADER_API_GLCORE #define GPUI_THREADS 256 #define GPUI_THREADS_2D 16 #elif SHADER_API_PS4 #define GPUI_THREADS 512 #define GPUI_THREADS_2D 16 #else #define GPUI_THREADS 512 #define GPUI_THREADS_2D 16 #endif #endif