using UnityEngine; namespace GPUInstancer.Extension { public abstract class GPUInstancerBillboardExtension { public abstract string GetTitle(); public abstract string GetButtonText(); public abstract GameObject GenerateBillboard(GameObject gameObject); public abstract Mesh GetBillboardMesh(GameObject gameObject); public abstract Material GetBillboardMaterial(GameObject gameObject); public abstract bool IsInLODGroup(GameObject gameObject); public abstract bool IsBillboardAdded(GameObject gameObject); } }