#if GAIA_PRESENT && UNITY_EDITOR
using UnityEngine;
using GPUInstancer;
using UnityEditor;
using System.Collections.Generic;
namespace Gaia.GX.GurBuTechnologies
{
///
/// Automatically exported GAIA extensions. This file contains support for Resources and Spawners.
/// Methods exposed by Gaia as buttons must be prefixed with GX_. General format is GX_SectionName_ButtonName.
/// Leaving section name out will place the button at the top level eg GX_ButtonName.
///
public class GPUInstancerGaiaExtension : MonoBehaviour
{
#region Generic informational methods
public static void GX_About()
{
EditorUtility.DisplayDialog("About GPU Instancer", "GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance.", "OK");
}
///
/// Returns the publisher name if provided.
/// This will override the publisher name in the namespace ie Gaia.GX.PublisherName
///
/// Publisher name
public static string GetPublisherName()
{
return GPUInstancerEditorConstants.PUBLISHER_NAME;
}
///
/// Returns the package name if provided
/// This will override the package name in the class name ie public class PackageName.
///
/// Package name
public static string GetPackageName()
{
return GPUInstancerEditorConstants.PACKAGE_NAME;
}
#endregion
#region GX Buttons
public static void GX_ImportToPrefabManager()
{
GPUInstancerEditorConstants.ToolbarShowPrefabImporter();
}
public static void GX_ImportToTreeManager()
{
GPUInstancerEditorConstants.ToolbarAddTreeManager();
}
public static void GX_ImportToDetailManager()
{
GPUInstancerEditorConstants.ToolbarAddDetailManager();
}
#endregion GX Buttons
}
}
#endif