// Perfect Culling (C) 2023 Patrick König // using UnityEngine; namespace Koenigz.PerfectCulling { public static class PerfectCullingLogger { public static void Log(string message, GameObject context = null) { Debug.Log($"[PC] {message}", context); } public static void LogWarning(string message, GameObject context = null) { Debug.LogWarning($"[PC] {message}", context); } public static void LogError(string message, GameObject context = null) { Debug.LogError($"[PC] {message}", context); } } }