// Perfect Culling (C) 2021 Patrick König
//
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Koenigz.PerfectCulling
{
///
/// Collection of objects we only need temporarily and thus can be re-used.
///
public static class PerfectCullingTemp
{
public static readonly List ListUshort = new List(PerfectCullingConstants.MaxRenderers);
public static readonly List ListInt = new List(PerfectCullingConstants.MaxRenderers);
}
}