// Perfect Culling (C) 2021 Patrick König // using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Koenigz.PerfectCulling { /// /// Collection of objects we only need temporarily and thus can be re-used. /// public static class PerfectCullingTemp { public static readonly List ListUshort = new List(PerfectCullingConstants.MaxRenderers); public static readonly List ListInt = new List(PerfectCullingConstants.MaxRenderers); } }