//
// Copyright (c) 2017 Anthony Marmont. All rights reserved.
// Licensed for use under the Unity Asset Store EULA. See https://unity3d.com/legal/as_terms for full license information.
//
#if UNITY_EDITOR
#pragma warning disable
using AssetIcons.Editors.Pipeline;
using System;
namespace AssetIcons.Editors.Internal
{
///
/// A basic interface for supplying an object return type in a given context.
///
internal abstract class GraphicSource : IComparable
{
private readonly AssetIconsCompiledStyle style;
public AssetIconsCompiledStyle Style
{
get
{
return style;
}
}
public GraphicSource(AssetIconsCompiledStyle style)
{
this.style = style;
}
public abstract IAssetGraphic CreateAssetGraphic(object target);
public int CompareTo(GraphicSource other)
{
if (other.Style == null)
{
return 1;
}
if (Style == null)
{
return -1;
}
if (Style.Layer != other.Style.Layer)
{
if (Style.Layer <= other.Style.Layer)
{
return -1;
}
return 1;
}
return 0;
}
}
}
#pragma warning restore
#endif