//
// Copyright (c) 2017 Anthony Marmont. All rights reserved.
// Licensed for use under the Unity Asset Store EULA. See https://unity3d.com/legal/as_terms for full license information.
//
#if UNITY_EDITOR
#pragma warning disable
using System;
using UnityEngine;
namespace AssetIcons.Editors.Pipeline
{
///
/// A drawer for arbitrary objects.
///
///
/// Below is an example of a graphic drawer that draws a colour based on a bool value.
///
/// using AssetIcons.Editors;
/// using AssetIcons.Editors.Pipeline;
/// using System;
/// using UnityEngine;
///
/// private class BooleanGraphicDrawer : IGraphicDrawer
/// {
/// private bool hasValue;
/// private bool lastValue;
///
/// public bool CanDraw()
/// {
/// return hasValue;
/// }
///
/// public void Draw(Rect rect, bool selected, AssetIconsCompiledStyle style)
/// {
/// // Transform the rect of the icon in the Project window to the rect of the actual graphic.
/// var drawRect = AssetIconsGUIUtility.AreaToIconRect(rect, style.MaxSize);
///
/// // Using AssetIconsGUI allows us to draw stuff using the user-defined style.
///
/// if (lastValue)
/// {
/// // Draw a green square
/// AssetIconsGUI.DrawColor(drawRect, new Color32(0, 255, 0, 255), style, selected);
/// }
/// else
/// {
/// // Draw a red square
/// AssetIconsGUI.DrawColor(drawRect, new Color32(255, 0, 0, 255), style, selected);
/// }
/// }
///
/// public void SetValue(object value)
/// {
/// if (value != null)
/// {
/// lastValue = (bool)value;
/// hasValue = true;
/// }
/// else
/// {
/// hasValue = false;
/// }
/// }
/// }
///
///
public interface IGraphicDrawer
{
///
/// Sets the current value of this graphic drawer.
///
/// An that the graphic drawer should draw.
void SetValue(object value);
///
/// Determines whether this is usable to draw a graphic.
///
///
/// true if this is valid for drawing; otherwise false.
///
bool CanDraw();
///
/// Renders the last value of this .
///
/// The area in which to draw.
/// Whether the rendered graphic should appear selected or not.
/// A style to use to render the graphic.
void Draw(Rect rect, bool selected, AssetIconsCompiledStyle style);
}
}
#pragma warning restore
#endif