%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PolyCrystalRed m_Shader: {fileID: 4800000, guid: 937ba73c3fa53a644bec5a0aca92a62f, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 68d05d7ca7c08bd44b7445d7d76c4a2f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - FresnelSize: 5 - _InvFade: 3 - _RimGlow: 7 - _RimPower: 3.14 - _RimWidth: 3.3 - _Shininess: 1 m_Colors: - Albedo: {r: 1.1871036, g: 0.061595, b: 0.120521866, a: 0} - FresnelColor: {r: 9.539009, g: 1.3484461, b: 2.9329689, a: 0} - _InnerColor: {r: 1, g: 0, b: 0.07738876, a: 1} - _RimColor: {r: 1, g: 0.3537736, b: 0.5184369, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}