using UnityEngine; using System.Collections; public class Rotator : MonoBehaviour { public enum RotationDirection { animateRotationX, animateRotationY, animateRotationZ } public RotationDirection directionRotation; public float rotationSpeed = 0.0f; void Update () { switch(directionRotation) { case RotationDirection.animateRotationX: transform.Rotate(rotationSpeed * Time.deltaTime,0,0); break; case RotationDirection.animateRotationY: transform.Rotate(0,rotationSpeed * Time.deltaTime,0); break; case RotationDirection.animateRotationZ: transform.Rotate(0,0,rotationSpeed * Time.deltaTime); break; } } }