%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 238f3c60b8083254cbc98d87ed5bb274, type: 3} m_Name: 189 m_EditorClassIdentifier: assetIcon: {fileID: 2800000, guid: 35b39e821da951d46aad383849387657, type: 3} playerAnimatorStance: {fileID: 0} Magnitude: 0 Roughness: 0 fadeInTime: 0 fadeOutTime: 0 name: FlameAmmo description: Used to flame weapon maxStack: 256 weaponType: 0 ItemType: 0 WearSlot: -1 equipDuration: 1 isThrowable: 0 maxDamage: 0 Forgeable: 0 baseID: 22 WeaponLevel: 0 WeaponLevels: - {fileID: 11400000} isGun: 0 aimedRecoil: {fileID: 11400000, guid: 1b4fc49996dd09740938bdd564a927fb, type: 2} hipFireRecoil: {fileID: 11400000, guid: ab6ccc6280c2735409666e7550c24312, type: 2} projectile: ammoClipAmount: 0 effectiveRange: 0 reloadTime: 0 shootCooldown: 0 bulletsPerTap: 0 timeBetweenShots: 0 reticletype: 0 isAutomatic: 0 isBurstFire: 0 isRocketLauncher: 0 isShotgun: 0 isSniper: 0 isMeleeFlameAttack: 0 crosshairChangeTime: 0 explosionRadius: 750 fireSound: emptySound: reloadSound: verticleSpread: 0 horizontalSpread: 0 cameraRecoil: {x: 0, y: 0} recoilDuration: 0 zoomSpeed: 20 scopedFOV: 0 IsMelee: 0 raycastLength: 0 meleeHitFlag: 0 SWING_COOLDOWN: 1