using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UI; public class RebindSaveLoad : MonoBehaviour { [SerializeField] private InputActionAsset actions; [SerializeField] private Button saveButton; private void Awake() { saveButton.onClick.AddListener(SaveBindings); } public void OnEnable() { LoadBindings(); } public void SaveBindings() { string rebinds = actions.SaveBindingOverridesAsJson(); PlayerPrefs.SetString("rebinds", rebinds); } private void LoadBindings() { string rebinds = PlayerPrefs.GetString("rebinds"); if (!string.IsNullOrEmpty(rebinds)) actions.LoadBindingOverridesFromJson(rebinds); } public void OnDisable() { SaveBindings(); } }