using UnityEngine; using System.Collections; /** * Config * A class with global declarations for the burning realm game client * * Authors: * Jake O'Connor */ public class Config { public static string CLIENT_VERSION => Application.version.Trim(); public const string LOCAL_HOST = "127.0.0.1"; public const string TEST_SERVER = "77.68.78.218"; // current server // public const string SERVER_IP = "3.134.5.187"; // test server public const string SERVER_IP = "34.94.37.191"; public const int LOGOUT_KEY = 1243953842; public const int SERVER_PORT = 3194; public const int MAX_PACKET_LENGTH = 16000;//if a packet exceeds this value... you're2 fucked public const int SERVER_TICK_RATE = 100;//10 updates per second public const float PLAYERSPEED = 4f; public const float RENDER_DISTANCE = 128.0f; //tells the npc to idle after the animation is finished (only works for anims without loop) public const byte ANIMATION_REVERT_TO_IDLE = 0x01; //tells the animation to stay at the end (e.g death anim won't go back to idle) public const byte ANIMATION_NO_REVERT = 0x02; }