using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using UnityEngine; public class PacketWriter : Packet { public PacketWriter(int size) : base(size) { } public void writeString(string s) { int length = s.Length; writeInt(length); for (int i =0; i < s.Length; i++) { payload[position++] = (byte)s[i]; } } public void writeFloat(float f) { byte[] data = BitConverter.GetBytes(f); payload[position++] = data[0]; payload[position++] = data[1]; payload[position++] = data[2]; payload[position++] = data[3]; } public void writeInt(int i) { byte[] data = BitConverter.GetBytes(i); payload[position++] = (byte)(i >> 24); payload[position++] = (byte)(i >> 16); payload[position++] = (byte)(i >> 8); payload[position++] = (byte)i; } public void writeFile(string file) { BinaryWriter writer = new BinaryWriter(File.Open( file + ".bytes", FileMode.Create)); writer.Write(payload); writer.Close(); } }