using UnityEditor; public class BuildWindows { public static void PerformBuild() { string AssetPath = "Assets/Scenes/"; string[] Scenes = {AssetPath + "Client.unity", AssetPath + "UI.unity", AssetPath + "World.unity" }; string BuildLocation = "C:/SIEGE_WORLDS/SiegeWorlds Client.exe"; BuildPipeline.BuildPlayer(Scenes, BuildLocation, BuildTarget.StandaloneWindows64, BuildOptions.None); } }