using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.Universal.Internal; public class NPCAttack : MonoBehaviour { private float ATTACK_DISTANCE = 2.0f; public float lastAttackTime = 0; public float lastUpdateTime = 0; private NPC npc; public void Start() { npc = GetComponent(); } public void Update() { if (npc.isDead == true) { return; } if (Time.time - lastUpdateTime < 0.1f) { return; } if (Time.time - lastAttackTime < 1) { return; } if (Player.Instance.IsAlive() == false) { return; } Vector3 playerPosition = Player.Instance.transform.position; if (Vector2.Distance(new Vector2(playerPosition.x, playerPosition.z), new Vector2(transform.position.x, transform.position.z)) < ATTACK_DISTANCE) { UIManager.Instance.showInterface("ScreenFlash"); AudioManager.Instance.playSound("player_hit"); PacketManager.sendNPCAttack(14); lastAttackTime = Time.time; } lastUpdateTime = Time.time; } }