using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MessageID { public const int NPCUpdate = 2; public const int ChatMessage = 3; public const int Logout = 4; public const int OpenInterface = 5; public const int SendFrame = 6; public const int NPCAnimation = 7; public const int Knockback = 18; public const int PlayerPing = 19; public const int ForceRemoveEntity = 20; public const int SpectatePlayer = 21; public const int DeathCamera = 22; public const int CameraShake = 23; public const int FanFair = 24; public const int BloodSplat = 25; public const int UpdateBankVault = 26; public const int CreateGameRoom = 27; public const int EnterLobby = 28; public const int CharacterSelectionStats = 29; public const int VictoryScreenTextColour = 30; public const int UnderWaterTimer = 31; public const int InitNPC = 32; public const int VoiceChat = 33; public const int WeaponReloadSound = 34; public const int InGameInstance = 35; public const int GameInstanceStats = 36; public const int NoClip = 37; public const int SellListingExchange = 38; public const int BuyListingExchange = 39; public const int Login = 40; public const int PlayerProjectile = 41; public const int AppearanceUpdate = 42; public const int Sound = 43; public const int Graphics = 44; public const int MainPlayerUpdate = 45; public const int UpdateInventory = 46; public const int UpdateGroundItems = 47; public const int UpdateRemotePlayer = 48; public const int EnemyProjectile = 49; public const int RenderSettings = 50; public const int LoadScene = 51; public const int OpenPrizeChest = 52; public const int SetButtonEnabled = 53; public const int ForgingData = 54; }