using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; //Thomas09 public class DeathTimerController : MonoBehaviour { public static DeathTimerController Instance; [SerializeField] private Image fillImage; private GameObject spectatedPlayerUIContainer; [SerializeField] private TextMeshProUGUI timerText; private float startTime = 10.0f; private float currentTime = 0.0f; [System.NonSerialized] public bool hasRecentlyDied; private void Awake() { Instance = this; Init(); } private void Init() { spectatedPlayerUIContainer = transform.GetChild(0).gameObject; } private void OnEnable() { currentTime = startTime; } void Update() { if (currentTime > 0) { hasRecentlyDied = true; currentTime -= Time.deltaTime; fillImage.fillAmount = currentTime / startTime; if (timerText != null) timerText.text = ((int)currentTime).ToString(); } else { ResetDeathTimer(); } } private void ResetDeathTimer() { spectatedPlayerUIContainer.SetActive(true); gameObject.SetActive(false); } }