using UnityEngine; using TMPro; public class PlayerScore : MonoBehaviour { private TextMeshProUGUI scoreText; private float internalScore; private int currentScoreValue; private void Awake() { scoreText = GetComponent(); } void Update() { internalScore = Mathf.Lerp(internalScore, Player.Instance.score, 10f * Time.deltaTime); currentScoreValue = Mathf.RoundToInt(internalScore); scoreText.text = currentScoreValue.ToString(); } }