using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class ControlsButtons : MonoBehaviour { [SerializeField] Image buttonImage; [SerializeField] TMP_Text buttonText; [SerializeField] Button thisButton; private Color unselectedColor = new Color(0.227451f, 0.227451f, 0.227451f, 1f); private Color selectedColor = new Color(1f, 0.4640272f, 0f, 1f); public void SetState(bool isInteractable, GameObject connectedMenu) { if (UIManager.Instance.loginScreen) return; if (!UsingGamepad()) { thisButton.interactable = isInteractable; } buttonText.color = isInteractable ? Color.white : Color.black; buttonImage.color = isInteractable ? unselectedColor : selectedColor; connectedMenu.SetActive(!isInteractable); } public Button GetButton() => thisButton; private bool UsingGamepad() => Player.Instance.GetInputHandler().UsingGamePad; }