using System; using UnityEngine; using DG.Tweening; using UnityEngine.UIElements; public class ForgeButtonTween : MonoBehaviour { private const float anchoredRestingPosition = 0f; private RectTransform trans => transform as RectTransform; private void OnEnable() { Vector2 temp = trans.anchoredPosition; temp.x = -2000; trans.anchoredPosition = temp; trans.DOAnchorPosX(anchoredRestingPosition, 0.3f).SetEase(Ease.OutBack).SetUpdate(true); } }