using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.Events; public class GameRoomButton : MonoBehaviour { private Button thisButton; [SerializeField] private TextMeshProUGUI playerCountText; public TextMeshProUGUI buttonNameText; [SerializeField] private GameObject lockIcon; private void Awake() { lockIcon.SetActive(false); thisButton = GetComponent