using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class InGameStats : MonoBehaviour { [SerializeField] private TMP_Text playerName; [SerializeField] private TMP_Text playerDamage; [SerializeField] private TMP_Text playerHeadshots; [SerializeField] private TMP_Text playerKills; public void SetData(string playerName, int playerDamage, int playerHeadshots, int playerKills) { transform.name = $"{playerName}_InGameStats"; this.playerName.SetText(playerName); this.playerDamage.SetText($"{playerDamage}"); this.playerHeadshots.SetText($"{playerHeadshots}"); this.playerKills.SetText($"{playerKills}"); } }