using UnityEngine; using UnityEngine.UI; using TMPro; public class InGameStatsController : MonoBehaviour { [SerializeField] private TMP_Text livesRemainingText; [SerializeField] private TMP_Text currentWaveText; public Transform PlayerStatsParent; public InGameStats InGameStatsPrefab; public void SetData(int livesRemaining, int currentWave) { livesRemainingText.SetText($"Lives Remaining: {livesRemaining}"); currentWaveText.SetText($"Current Wave: {currentWave}"); } }