using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InventoryItemStats : MonoBehaviour { [Space] [Tooltip("offset for inventory rendering on x axis")] public float inventoryOffsetX = 0; [Tooltip("offset for inventory rendering on y axis")] public float inventoryOffsetY = 0; [Tooltip("inventory zoom, positive will decrease size")] public float inventoryZoom = 0; [Tooltip("inventory scale, positive will increase size - 1.0 default")] public float inventoryScale = 1.0f; [Tooltip("inventory rotation x")] public float inventoryRotationX = 0.0f; [Tooltip("inventory rotation y")] public float inventoryRotationY = 0.0f; [Tooltip("inventory rotation z")] public float inventoryRotationZ = 0.0f; }