using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OnInventoryEnable : MonoBehaviour { [SerializeField] private Image fadedBackground; [SerializeField] private GameObject HeadingContainer; private void OnEnable() { if (gameObject.scene.isLoaded) { Color fadedColor = fadedBackground.color; if (UIManager.Instance.BankVaultCanvas.activeInHierarchy) { fadedColor.a = 0.0f; HeadingContainer.SetActive(false); } else { fadedColor.a = 0.9568627f; HeadingContainer.SetActive(true); } fadedBackground.color = fadedColor; } } private void OnDisable() { UIManager.Instance.WeaponStatsManager?.HideCall(); } }