using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class CSVReader : MonoBehaviour { [SerializeField] private TextAsset countryCodesTextAsset; [Serializable] public class CountryCode { public string Name; public string Code; } public class CountryCodesList { public CountryCode[] CountryCodes; } [System.NonSerialized] public int size = 0; public CountryCodesList SW_CountryCodes = new CountryCodesList(); private void Awake() { ReadCSV(); } private void ReadCSV() { string[] data = countryCodesTextAsset.text.Split(new string[] { ",", "\n" }, StringSplitOptions.None); //2 colums, - 1 to remove the top row. int tableSize = data.Length / 2 - 1; this.size = tableSize; SW_CountryCodes.CountryCodes = new CountryCode[tableSize]; for (int i = 0; i < tableSize; i++) { SW_CountryCodes.CountryCodes[i] = new CountryCode(); SW_CountryCodes.CountryCodes[i].Name = data[2 * (i + 1)]; SW_CountryCodes.CountryCodes[i].Code = data[2 * (i + 1) + 1]; } } }