using System.Collections; using System.Collections.Generic; using UnityEngine; public static class CharacterNames { public const string KNIGHT = "Character_Knight"; public const string BRUISER = "Character_Knight_Female"; public const string TACTICIAN = "Character_Stud"; public const string DRUID = "Character_Druid"; public const string KING = "Character_Knight_King"; public const string QUEEN = "Character_Queen"; //NFT Characters public const string ANGUS = "Character_Angus"; public const string BONNIE = "Character_Bonnie"; public const string BUTCH = "Character_Butch"; public const string CHALK = "Character_Chalk"; public const string CRAZYHORSE = "Character_CrazyHorse"; public const string DOGE = "Character_Doge"; public const string DULLA = "Character_Dulla"; public const string FLAMMA = "Character_Flamma"; public const string JEANETTE = "Character_Jeanette"; public const string KORAKA = "Character_Koraka"; public const string LADYHAO = "Character_LadyHao"; public const string LOZEN = "Character_Lozen"; public const string MOCHIZUKI = "Character_Mochizuki"; public const string MUSASHI = "Character_Musashi"; public const string NAKANO = "Character_Nakano"; public const string PIGTAILGIRL = "Character_PinkPigTailTirl"; public const string RAGNAR = "Character_Ragnar"; public const string SHIYANG = "Character_ShiYang"; public const string TLAHUCOLE = "Character_Tlahucole"; public const string YAAANTESAWA = "Character_YaaAntesawa"; public const string ZAP = "Character_Zap"; }