using UnityEngine; using UnityEngine.UI; using NaughtyAttributes; public class QRGenExample : MonoBehaviour { public RawImage qrImageView; public string inputText = "http://google.com"; [Button("Generate")] public void Generate () { Texture2D texture = new Texture2D (256, 256); qrImageView.texture = texture; // QRGen.Instance.create (inputText,(Texture2D)qrImageView.texture); } }