#if UNITY_EDITOR using UnityEngine; using UnityEditor; using System.IO; using System; using System.Collections.Generic; using System.Threading.Tasks; //Thomas09 [ExecuteInEditMode] [CustomEditor(typeof(ScreenShotter))] public class ScreenShotterUtil : Editor { string path = "Assets/Screenshots"; string screenShotName = ""; public override void OnInspectorGUI() { GUILayout.Label("Make sure you have created a folder called 'Screenshots' in Assets."); GUILayout.Space(20); GUILayout.Label("Take Photo Of Game View"); if (GUILayout.Button("Capture!")) { CaptureScreenShot(); } GUILayout.Label("Press this to delete all photos currently stored."); if(GUILayout.Button("DELETE ALL PHOTOS")) { DeletePhotos(); } } private void DeletePhotos() { string[] screenshots = Directory.GetFiles(Application.dataPath + "/Screenshots/"); foreach (var SS in screenshots) { File.Delete(SS); Debug.Log("Deleted all currently stored screenshots!"); } RefreshAssetDataBase(); } private void CaptureScreenShot() { Debug.Log("SCREENSHOT CAPTURED!"); screenShotName = "Screenshot_" + DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss") + ".png"; ScreenCapture.CaptureScreenshot(Path.Combine(path, screenShotName), 4); RefreshAssetDataBase(); } private async void RefreshAssetDataBase() { await Task.Delay(1000); AssetDatabase.Refresh(); } } #endif