using UnityEngine; using UnityEngine.UI; using TMPro; public class ServerStatusIndicator : MonoBehaviour { private Color offlineColor = Color.red; private Color onlineColor = Color.green; [SerializeField] private TMP_Text onlineText; [SerializeField] private Image serverStatusIndicator; public void PingServer(bool status) { if (status) { onlineText.text = "Online"; serverStatusIndicator.color = onlineColor; } else { onlineText.text = "Offline"; serverStatusIndicator.color = offlineColor; } } }