using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public sealed class SkinnedMeshToMesh : MonoBehaviour { public void SetSoulMesh(SkinnedMeshRenderer skinnedMesh, VisualEffect effect) { Mesh temp = new Mesh(); skinnedMesh.BakeMesh(temp); Vector3[] vertices = temp.vertices; Mesh m2 = new Mesh(); m2.vertices = vertices; effect.SetMesh("NPC_Mesh", m2); } }