using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpinAndBob : MonoBehaviour { [SerializeField] private float speed = 25f; private float amplitude = 0.1f; // Update is called once per frame void Update() { transform.RotateAround(transform.position, transform.up, Time.deltaTime * speed); Vector3 pos = transform.localPosition; pos.y = Mathf.Sin(Time.time * 2f) * amplitude; transform.localPosition = pos; } }