using System.Collections; using System.Collections.Generic; using UnityEngine; public class CrossbowAnimation : MonoBehaviour { private Animator anim; [SerializeField] private string loadBoltSound = "RepeatingBow_Draw"; private void OnEnable() { anim = GetComponent(); } public void FireBow() { anim.Play("Loose"); } public void PlayDrawSound() { AudioManager.Instance.playSound(loadBoltSound); } }