62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
//
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// Copyright (c) 2017 Anthony Marmont. All rights reserved.
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// Licensed for use under the Unity Asset Store EULA. See https://unity3d.com/legal/as_terms for full license information.
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//
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#if UNITY_EDITOR
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#pragma warning disable
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using AssetIcons.Editors.Pipeline;
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using System;
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namespace AssetIcons.Editors.Internal
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{
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/// <summary>
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/// <para>A basic interface for supplying an object return type in a given context.</para>
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/// </summary>
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internal abstract class GraphicSource : IComparable<GraphicSource>
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{
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private readonly AssetIconsCompiledStyle style;
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public AssetIconsCompiledStyle Style
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{
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get
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{
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return style;
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}
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}
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public GraphicSource(AssetIconsCompiledStyle style)
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{
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this.style = style;
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}
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public abstract IAssetGraphic CreateAssetGraphic(object target);
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public int CompareTo(GraphicSource other)
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{
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if (other.Style == null)
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{
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return 1;
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}
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if (Style == null)
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{
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return -1;
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}
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if (Style.Layer != other.Style.Layer)
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{
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if (Style.Layer <= other.Style.Layer)
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{
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return -1;
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}
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return 1;
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}
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return 0;
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}
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}
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}
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#pragma warning restore
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#endif
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