TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

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Shader "Hidden/VolumetricFog2/Blur"
{
Properties
{
[HideInInspector] _BlendSrc("Blend Src", Int) = 1
[HideInInspector] _BlendDest("Blend Dest", Int) = 1
}
SubShader
{
ZWrite Off ZTest Always Blend Off Cull Off
HLSLINCLUDE
#pragma target 3.0
#pragma prefer_hlslcc gles
#pragma exclude_renderers d3d11_9x
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl"
ENDHLSL
Pass { // 0 Blur horizontally
HLSLPROGRAM
#pragma vertex VertBlur
#pragma fragment FragBlur
#define EDGE_PRESERVE 0
#define BLUR_HORIZ
#include "Blur.hlsl"
ENDHLSL
}
Pass { // 1 Blur vertically
HLSLPROGRAM
#pragma vertex VertBlur
#pragma fragment FragBlur
#define EDGE_PRESERVE 0
#define BLUR_VERT
#include "Blur.hlsl"
ENDHLSL
}
Pass { // 2 Blend
Blend One OneMinusSrcAlpha
HLSLPROGRAM
#pragma vertex VertBlur
#pragma fragment FragBlur
#pragma multi_compile_local _ EDGE_PRESERVE
#define BLUR_VERT
#define FINAL_BLEND
//#define DITHER // commented for future uses
#include "Blur.hlsl"
ENDHLSL
}
Pass { // 3 Separated Blend
Blend One OneMinusSrcAlpha
HLSLPROGRAM
#pragma vertex VertSimple
#pragma fragment FragSeparatedBlend
#include "Blur.hlsl"
ENDHLSL
}
Pass { // 4 Downscale depth
HLSLPROGRAM
#pragma vertex VertSimple
#pragma fragment FragOnlyDepth
#include "Blur.hlsl"
ENDHLSL
}
Pass { // 5 Blur vertically final (used with downscaling)
HLSLPROGRAM
#pragma vertex VertBlur
#pragma fragment FragBlur
#pragma multi_compile_local _ EDGE_PRESERVE
#define BLUR_VERT
#define FINAL_BLEND
#include "Blur.hlsl"
ENDHLSL
}
}
}