86 lines
2.1 KiB
Plaintext
86 lines
2.1 KiB
Plaintext
Shader "Hidden/VolumetricFog2/Blur"
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{
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Properties
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{
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[HideInInspector] _BlendSrc("Blend Src", Int) = 1
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[HideInInspector] _BlendDest("Blend Dest", Int) = 1
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}
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SubShader
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{
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ZWrite Off ZTest Always Blend Off Cull Off
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HLSLINCLUDE
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#pragma target 3.0
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#pragma prefer_hlslcc gles
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#pragma exclude_renderers d3d11_9x
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Filtering.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Common.hlsl"
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ENDHLSL
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Pass { // 0 Blur horizontally
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HLSLPROGRAM
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#pragma vertex VertBlur
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#pragma fragment FragBlur
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#define EDGE_PRESERVE 0
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#define BLUR_HORIZ
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#include "Blur.hlsl"
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ENDHLSL
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}
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Pass { // 1 Blur vertically
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HLSLPROGRAM
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#pragma vertex VertBlur
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#pragma fragment FragBlur
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#define EDGE_PRESERVE 0
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#define BLUR_VERT
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#include "Blur.hlsl"
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ENDHLSL
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}
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Pass { // 2 Blend
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Blend One OneMinusSrcAlpha
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HLSLPROGRAM
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#pragma vertex VertBlur
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#pragma fragment FragBlur
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#pragma multi_compile_local _ EDGE_PRESERVE
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#define BLUR_VERT
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#define FINAL_BLEND
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//#define DITHER // commented for future uses
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#include "Blur.hlsl"
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ENDHLSL
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}
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Pass { // 3 Separated Blend
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Blend One OneMinusSrcAlpha
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HLSLPROGRAM
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#pragma vertex VertSimple
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#pragma fragment FragSeparatedBlend
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#include "Blur.hlsl"
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ENDHLSL
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}
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Pass { // 4 Downscale depth
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HLSLPROGRAM
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#pragma vertex VertSimple
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#pragma fragment FragOnlyDepth
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#include "Blur.hlsl"
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ENDHLSL
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}
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Pass { // 5 Blur vertically final (used with downscaling)
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HLSLPROGRAM
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#pragma vertex VertBlur
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#pragma fragment FragBlur
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#pragma multi_compile_local _ EDGE_PRESERVE
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#define BLUR_VERT
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#define FINAL_BLEND
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#include "Blur.hlsl"
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ENDHLSL
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}
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}
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}
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