TG9six 03a642d635 first push
first push
2025-09-06 17:17:39 +04:00

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Shader "Hidden/VolumetricFog2/DepthOnly"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_AlphaCutOff("Alpha CutOff", Float) = 0
}
SubShader
{
ColorMask 0
ZWrite On
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_local _ DEPTH_PREPASS_ALPHA_TEST
#include "UnityCG.cginc"
half _AlphaCutOff;
sampler2D _MainTex;
struct appdata
{
float4 vertex : POSITION;
#if DEPTH_PREPASS_ALPHA_TEST
float2 uv : TEXCOORD0;
#endif
};
struct v2f
{
float4 vertex : SV_POSITION;
#if DEPTH_PREPASS_ALPHA_TEST
float2 uv : TEXCOORD0;
#endif
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
#if DEPTH_PREPASS_ALPHA_TEST
o.uv = v.uv;
#endif
return o;
}
half4 frag (v2f i) : SV_Target
{
#if DEPTH_PREPASS_ALPHA_TEST
half4 color = tex2D(_MainTex, i.uv);
clip(color.a - _AlphaCutOff);
#endif
return 0;
}
ENDCG
}
}
}