29 lines
633 B
C#
29 lines
633 B
C#
using UnityEngine;
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using System.Collections;
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namespace GPUInstancer
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{
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public class FPS : MonoBehaviour
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{
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public float FPSCount;
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IEnumerator Start()
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{
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//GUI.depth = 2;
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while (true)
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{
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if (Time.timeScale == 1)
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{
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yield return new WaitForSeconds(0.1f);
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FPSCount = Mathf.Round(1 / Time.deltaTime);
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}
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else
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{
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FPSCount = 0;
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}
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yield return new WaitForSeconds(0.5f);
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}
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}
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}
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}
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