65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
#if GAIA_PRESENT && UNITY_EDITOR
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using UnityEngine;
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using GPUInstancer;
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using UnityEditor;
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using System.Collections.Generic;
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namespace Gaia.GX.GurBuTechnologies
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{
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/// <summary>
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/// Automatically exported GAIA extensions. This file contains support for Resources and Spawners.
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/// Methods exposed by Gaia as buttons must be prefixed with GX_. General format is GX_SectionName_ButtonName.
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/// Leaving section name out will place the button at the top level eg GX_ButtonName.
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/// </summary>
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public class GPUInstancerGaiaExtension : MonoBehaviour
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{
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#region Generic informational methods
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public static void GX_About()
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{
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EditorUtility.DisplayDialog("About GPU Instancer", "GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance.", "OK");
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}
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/// <summary>
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/// Returns the publisher name if provided.
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/// This will override the publisher name in the namespace ie Gaia.GX.PublisherName
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/// </summary>
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/// <returns>Publisher name</returns>
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public static string GetPublisherName()
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{
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return GPUInstancerEditorConstants.PUBLISHER_NAME;
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}
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/// <summary>
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/// Returns the package name if provided
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/// This will override the package name in the class name ie public class PackageName.
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/// </summary>
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/// <returns>Package name</returns>
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public static string GetPackageName()
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{
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return GPUInstancerEditorConstants.PACKAGE_NAME;
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}
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#endregion
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#region GX Buttons
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public static void GX_ImportToPrefabManager()
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{
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GPUInstancerEditorConstants.ToolbarShowPrefabImporter();
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}
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public static void GX_ImportToTreeManager()
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{
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GPUInstancerEditorConstants.ToolbarAddTreeManager();
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}
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public static void GX_ImportToDetailManager()
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{
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GPUInstancerEditorConstants.ToolbarAddDetailManager();
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}
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#endregion GX Buttons
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}
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}
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#endif |